Last class we had discussions on our theses. I’ve decided to take a topic which came up in class a few weeks ago: how the quality of a simulation affects our reaction to the violence we experience. It’s fairly narrow but that means I can go quite deep into video game violence (a topic where there isn’t really a general consensus), as well as the technical side of things with the current state of simulation quality and where we’re heading. Uncanny valley and all that.
What I’m going to be looking at throughout is how better simulation (through graphics, animation, AI, sound, input, and everything else all together) changes our emotional and psychological reaction to what we experience in games.
Hope I can squeeze 10k words out of this.
