Jan
13
2009

FYP Technologies

Here’s a list of some of the technology I’ve been getting to grips with for the FYP:

Frameworks/Libraries:

Content Creation:

Irrlicht can load Quake3 BSP maps, and not only is Quake 3 map editing the only map editing I ever got really proficient at, but it’s a handy format in that it can give me fully-textured and light-mapped models to be loaded up. I intend on using Q3 BSPs for static geometry and then using 3ds Max to create dynamic objects to be dropped in, and any characters I might need.

I’m just trying to decide what to do with the Irrlicht/Havok overlap. For example, which library’s vectors to use in generic cases? I’m familiar with Havok’s and the utility classes for vectors are cool, but Irrlicht’s has direct access to vector elements and operator overriding to allow you add and multiply vectors with standard mathematical operators (I understand Havok’s lack of operator overriding is a design decision but I like to have it). I wonder if Irrlicht’s vectors support SIMD operations? Lots of interesting research going on right now!

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